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Georgia Lottery Corporation

Gretchen Corbin

Georgia Lottery Corporation

President & CEO

250 Williams St., 

Suite 3000 

Atlanta, GA 30303-1042 

404-215-5000

FY23 Total Sales

$5,679,798,592

FY23 Prizes to Players

$3,395,842,151

FY23 Transfers to Beneficiaries

$1,516,783,286

Retailers

8,471

History of Georgia Lottery Corporation

Georgia voters approved a lottery in November 1992 and the Georgia Lottery Corp. quickly came into being early the following year with the Lottery for Education Act. Sales began on June 29, 1993, with two instant games, Instant Cash and Georgia Millionaire. Two draw games followed in short order, Cash 3 in August and Lotto Georgia in September.


The Georgia Lottery was an instant success. First week sales of more than 52 million tickets set a new opening week lottery sales record of $7.80 per capita. It was able to repay its startup line of credit within two weeks of launch. After just five months, the Lottery surpassed its first-year sales goal of $463 million, and ended the first full year with $1.1 billion in sales. The first-year per capita sales $164.81 set another new national record, effectively making the Georgia Lottery the most successful U.S. lottery startup in history.


The Georgia Lottery was groundbreaking in its beneficiary formula, being the first lottery created primarily to fund scholarships for college students. While the HOPE scholarship program has been a resounding success, Lottery proceeds fund three specific programs for education in the state:

  • Tuition grants, scholarships or loans to undergraduate college students for attendance at eligible Georgia colleges, universities or technical colleges.

  • The Georgia Pre-Kindergarten Program for all four-year-olds.

  • Capital outlay projects including computer and other technological upgrades for schools, technical institutes, colleges and universities in the state.


Media Contact:

Tandi Reddick

404-215-5000



Total sales include actual sales of traditional lottery products and, where applicable, gross gaming revenues from eInstant lottery games, VLTs, casinos and sports betting.

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